Clockwork Constructors

The Basics - Placeholders will be included in the item file if left empty/unselected (except for the "None" Base being selected).
What the item should derive its main functionality from.
What the item's name will appear as in-game.
What the item's description will appear as in-game.
What the item's model icon will appear as in-game for the Inventory/Business menus.
What section the item can be found under in the Inventory/Business menus.
How much space the item will take up in a player's inventory.
How much the item will cost in the Business menu.
Extras - No placeholder will be included in the item file if left empty/unselected.
Which flag is needed to be able to purchase the item from the Business Menu.
How many items that will be included in each shipment when purchasing from the Business menu.
Which faction classes can purchase the item from the Business Menu.
Which skin for the model that will be used.
What sound is played upon the player using the item.
What text is displayed for using the item.
Alcohol Base Attribute Boosts
Alcohol Base Extras - No placeholder will be included in the item file if left empty/unselected.
How long the player will be intoxicated for.
Ammo Base Extras - No placeholder will be included in the item file if left empty/unselected.
How much ammunition is given to the player after using the item.
Clothes Base Extras - No placeholder will be included in the item file if left empty/unselected.
Which model group to use for replacing the player's model.
How much damage is mitigated when the player takes damage with the clothing equipped.
Which model to assign to the player when equipped.
Which faction whitelist is needed in order to equip the clothing.
Grenade Base Basics - Placeholders will be included in the item file if left empty/unselected.
What the ID is of the grenade weapon entity to give to the player.
Weapon Base Basics - Placeholders will be included in the item file if left empty/unselected.
What the ID is of the weapon entity to give to the player.